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Feb 16th, 2013
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- --Instructions: Change 'buttmyhead' To Your name on ROBLOX (CAPS SENSITIVE!)
- --This script is not local: You use 'create/___'
- --This script turns your player into nyan cat and leaves a rainbow trail
- ----------------------------------------------------------------------------------------------------
- Rainbow = {'Bright red', 'Neon orange', 'Bright yellow', 'Lime green', 'Deep blue', 'Bright violet'}
- me = game.Players.Wolfwv
- function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
- p.TopSurface = 0
- p.Transparency = Tran
- p.CanCollide = Coll
- p.BrickColor = BrickColor.new(Col)
- p.Size = Size
- p.Parent = P
- p:BreakJoints()
- end
- CN = CFrame.new
- MR = math.rad
- local w = Instance.new('Motor6D')
- w.Part1 = P1
- w.C1 = CF2
- w.Parent = P0
- end
- function MakeNyan(Player, S)
- if S >= 5 then Naim = 'Giant Nyan '.Player.Name:sub(1,5) end
- Model.Name = Naim
- local Torso = Part(Model, false, false, 0, 0, 'Brick yellow', V3(0.5*S, 1.5*S, 2*S), 'Torso')
- local Head = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.6*S, 0.8*S, 1.2*S), 'Head')
- local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), 'Neck')
- local Tart = Part(Model, false, false, 0, 0, 'Pink', V3(0.5*S+0.05, 1.2*S, 1.7*S), 'Torso')
- Weld(Torso, Tart, CN(), CN())
- local RFL = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.4*S, 0.6*S, 0.4*S), 'Right Arm')
- Instance.new('SpecialMesh',RFL).MeshType = 'Sphere'
- local LFL = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.4*S, 0.6*S, 0.4*S), 'Left Arm')
- Instance.new('SpecialMesh',LFL).MeshType = 'Sphere'
- local RBL = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.4*S, 0.6*S, 0.4*S), 'Right Leg')
- Instance.new('SpecialMesh',RBL).MeshType = 'Sphere'
- local LBL = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.4*S, 0.6*S, 0.4*S), 'Left Leg')
- Instance.new('SpecialMesh',LBL).MeshType = 'Sphere'
- local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), 'Right Shoulder')
- local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), 'Left Shoulder')
- local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), 'Right Hip')
- local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), 'Left Hip')
- local Mouth = Part(Model, false, false, 0, 0, 'Really black', V3(0.6*S+0.05, 0.2*S, 0.6*S))
- Instance.new('BlockMesh',Mouth).Scale = V3(1, 0.6, 0.8)
- local Mouth2 = Part(Model, false, false, 0, 0, 'Really black', V3(0.6*S+0.05, 0.3*S, 0.2*S))
- Instance.new('BlockMesh',Mouth2).Scale = V3(1, 0.6, 0.6)
- local Nose = Part(Model, false, false, 0, 0, 'Really black', V3(0.6*S+0.05, 0.2*S, 0.2*S))
- Instance.new('BlockMesh',Nose).Scale = V3(1, 0.6, 0.6)
- local Eye = Part(Model, false, false, 0, 0, 'Really black', V3(0.6*S+0.05, 0.3*S, 0.3*S))
- local Eye2 = Part(Model, false, false, 0, 0, 'Institutional white', V3(0.6*S+0.1, 0.2*S, 0.2*S))
- Instance.new('BlockMesh',Eye).Scale = V3(1, 0.6, 0.6)
- Instance.new('BlockMesh',Eye2).Scale = V3(1, 0.4, 0.4)
- for i = -0.4, 0.5, 0.9 do
- local Cheek = Part(Model, false, false, 0, 0, 'Medium red', V3(0.6*S+0.05, 0.2*S, 0.2*S))
- Instance.new('BlockMesh',Cheek).Scale = V3(1, 0.8, 0.8)
- Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
- for i = -80, -140, -20 do
- local tail = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.4*S, 0.25*S, 0.3*S))
- Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
- end
- local ear = Part(Model, false, false, 0, 0, 'Dark grey', V3(0.6*S, 0.4*S, 0.5*S))
- Instance.new('SpecialMesh',ear).MeshType = 'Wedge'
- Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
- local Hum = Instance.new('Humanoid')
- Hum.MaxHealth = 100
- Hum.WalkSpeed = 11+(5*S)
- Model.Parent = workspace
- Model:MoveTo(V3(0, 2*S, 0))
- local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- for i = 0.5, 1, 0.5 do
- LSH.C0 = CN(0, -(0.2*S)*i, 0)
- LH.C0 = CN(0, -(0.2*S)*i, 0)
- end
- RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- wait()
- for i = 0.5, 1, 0.5 do
- LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- end
- RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- runn()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- if speed > 2 then
- local ps = {}
- local a = (#Rainbow-i)
- local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), 'Rainbow')
- Instance.new('BlockMesh',pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
- pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
- end
- wait(10)
- wait()
- v.Transparency = i
- end
- v:remove()
- end))
- end))
- end
- end
- --for i,v in pairs(game.Players:GetPlayers()) do
- --end
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