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- Mass Effect Explorer
ME3 Coalesced Editor
Where To Get It
Coalesced Editor for Mass Effect 3
Download the most recent version from here: Wench’s Coalesced Editor ME3
Me3explorer (mainline) will attempt to unpack dlc and waste a huge amount of your time. View Entire Discussion (3 Comments) More posts from the masseffect community. What is ME3Explorer? ME3 Explorer is a fan-built toolset used to mod the Mass Effect Trilogy. Several features are still under development and new features are still actively being introduced. With it you can decompress, load, edit and save PCC files. My eternal love to the modders for Mass Effect Happy Ending Mod (+ other ending mod flavors like LIME and JAM), Citadel Epilogue Mod (aka the 'I actually look forward to the ending now' mod), Expanded Galaxy Mod + all its extras, ME1/2/3 Recalibrated, Hair Mods as DLC, FemShep's Closet, ThaneMod & BackOff, MEModder, Priority Earth Overhaul Mod. Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery.It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. A video demo of the amazing ME3 modding toolset ME3Explorer, specifically focusing on the Texplorer. The tool that is used for mass modding textures in the game. Links: Download ME3Explorer - http.
This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:
Program Files (x86) > Origin Games > Mass Effect 3 > BioGame > Config > PC > Cooked
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:
- Open Coalesced Editor for Mass Effect 3 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
- Click “File” > “Open”
- Now follow path above and select the coalesced.bin
Quick Tweaks & Cheats
From Mass Effect Wiki
Eliminate Store Markup:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy
Change 01f to 0.0f.
markuppercent = 0.1f
Note: You can change it to negative values for a discount, but anything equal or higher than 1.0f crashes the game at start up. Having too many credits while buying might also crash your game.
Editing War Assets:
bioui.ini > sfxgame > sfxgawassetshandler > allassets
To change the value of a War Asset, edit the “StartingStrength” value. To negate the Galactic Readiness penalty, for example, you can double all the values.
(ID=0,AssetName=”GAWAsset_AllianceEngineeringCorp”,Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription=”None”,bShowNotificationOnAward=false,ImagePath=”gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256″,NotificationImagePath=””)
Another way to edit War Assets:
Edit individual war assets by simply setting a new value for it. For this, you need to use Gibbed Save Editor for Mass Effect 3. The video on how to do this is here.
Find interactive objects easier:
BIOGame > sfxgame > bioplayerselection
Setting the highlight distance to make it easier to find interactable objects. 8000 works nicely and highlights objects far enough out to cover your visible range easily.
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maxhighlightrange=8000
Eliminate Weight Penalty:
BIOGame > sfxgame > sfxcharacterclass
Change encumbrancemaxcooldown and encumbrancemincooldown both to -2.0f.
This will eliminate the weight penalty on your powers, allowing you to take the full 200% cooldown bonus with any combination of weapons.
Increasing encumbrancemaxcooldown will increase your base cooldown bonus. Changing it to -3.0f, for example, would result in a 300% cooldown bonus.
Scan Detection Range:
Biogame.ini > sfxgame > bioplanet
Anything over 240 should cover an entire system in one scan.
Texplorer
m_fscandetectionrange=250
Improve Normandy Fuel Efficiency::
Bioweapon.ini > sfxgame > sfxinventorymanager
The lower the number, the less fuel used (0.0 – Infinite).
fuelefficiency=1.5
Reapers’ detection time and Chase:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
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Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.
How quickly they catch up to you:
acceleration = 5.0
How easily they find you:
m_fscandetectionrange = 300
How fast they can go:
maxspeed = 67.5
Get Maximum Level and Talents for all Squad Members:
biogame.ini > sfxgame > sfxgameconfig > levelrewards
Go to the first line and change it to:
(Level=1,ExperienceRequired=0,TalentReward=11,HenchmanTalentReward=18)
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Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.
Mass Effect Explorer
If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.